예제 #1
0
        void SendBuyAmritaToSever()
        {
            bool CanBuy = PlayerManager.Instance.FindHeroDataModel().PlayerValues.PLAYER_FIELD_BINDPAY >= CommonDefineManager.Instance.CommonDefine.FruitMannan_Pay;//元宝是否足够

            if (CanBuy)
            {
                myParent.SendBuyAmritaToSever(5);
            }
            else
            {
                MessageBox.Instance.ShowNotEnoughGoldMoneyMsg();
            }
        }
예제 #2
0
        //void ShowGoldMoneyNotEnoughTips()//元宝不足提示
        //{
        //    MessageBox.Instance.ShowTips(3, LanguageTextManager.GetString("IDS_H2_44"), 1);
        //}

        void SendBuyAmritaToSever()
        {
            bool CanBuy = PlayerManager.Instance.FindHeroDataModel().PlayerValues.PLAYER_FIELD_BINDPAY >= CommonDefineManager.Instance.CommonDefine.FruitMannan_Pay;            //鍏冨疂鏄惁瓒冲

            if (CanBuy)
            {
                SoundManager.Instance.PlaySoundEffect("Sound_Button_Tree_BuySuccess");
                MyParent.SendBuyAmritaToSever(5);
            }
            else
            {
                //MessageBox.Instance.ShowTips(4, LanguageTextManager.GetString("IDS_H2_44"), 1);//元宝不足提示
                SoundManager.Instance.PlaySoundEffect("Sound_Button_Tree_BuyFail");
                MessageBox.Instance.ShowNotEnoughGoldMoneyMsg();
            }
        }