public static void Build() { ResBuildManager.Build(EditorUserBuildSettings.activeBuildTarget); }
public static void BuildAndroid() { ResBuildManager.Build(BuildTarget.Android); }
public static void BuildOSX() { ResBuildManager.Build(BuildTarget.StandaloneOSXUniversal); }
public static void BuildIOS() { ResBuildManager.Build(BuildTarget.iOS); }
public static void BuildWin() { ResBuildManager.Build(BuildTarget.StandaloneWindows64); }