public void LoadGameObjectAsync(string assetPath, System.Action <GameObjectGetter> callback) { string loadPath = GetAssetPathWithExtend(assetPath.ToLower()); GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(loadPath); AssetHolder assetHolder = new AssetHolder(prefab); GameObjectGetter getter = new GameObjectGetter(); getter.SetAssetHolder(assetHolder); callback(getter); }
public GameObjectGetter LoadGameObject(string assetPath) { string loadPath = GetAssetPathWithExtend(assetPath.ToLower()); GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(loadPath); AssetHolder assetHolder = new AssetHolder(prefab); GameObjectGetter getter = new GameObjectGetter(); getter.SetAssetHolder(assetHolder); return(getter); }
static int LoadGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UFrame.ResourceManagement.GameObjectGetter o = ResHelper.LoadGameObject(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Get(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UFrame.ResourceManagement.GameObjectGetter obj = (UFrame.ResourceManagement.GameObjectGetter)ToLua.CheckObject <UFrame.ResourceManagement.GameObjectGetter>(L, 1); UnityEngine.GameObject o = obj.Get(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetAssetHolder(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UFrame.ResourceManagement.GameObjectGetter obj = (UFrame.ResourceManagement.GameObjectGetter)ToLua.CheckObject <UFrame.ResourceManagement.GameObjectGetter>(L, 1); UFrame.ResourceManagement.AssetHolder arg0 = (UFrame.ResourceManagement.AssetHolder)ToLua.CheckObject <UFrame.ResourceManagement.AssetHolder>(L, 2); obj.SetAssetHolder(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUFrame_ResourceManagement_GameObjectGetter(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UFrame.ResourceManagement.GameObjectGetter obj = new UFrame.ResourceManagement.GameObjectGetter(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UFrame.ResourceManagement.GameObjectGetter.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }