public void Destroy() { if (packs != null) { packs.Clear(); packs = null; } if (messageHandlers != null) { messageHandlers.Clear(); messageHandlers = null; } if (conn != null) { conn.Dispose(); conn = null; } }
public LogicSocketClient() { sendBufferTmp = new NetBuffer(); conn = new LogicSocket(); packs = new List <byte[]>(); }