///<summary>Returns an FString representation of a gameplay tag for debugging purposes.</summary> ///<remarks> ///@param GameplayTag The tag to get the debug string from. ///</remarks> public static string GetDebugStringFromGameplayTag(GameplayTag GameplayTag) => BlueprintGameplayTagLibrary_methods.GetDebugStringFromGameplayTag_method.Invoke(GameplayTag);
///<summary> ///Check if the specified tag container has the specified tag, using the specified tag matching types ///@ ///</summary> ///<remarks> ///param TagContainerInterface An Interface to a tag container ///@param Tag Tag to check for in the container /// ///@return True if the container has the specified tag, false if it does not ///</remarks> public static bool DoesTagAssetInterfaceHaveTag(byte TagContainerInterface /*TODO: interface TScriptInterface */, GameplayTag Tag) => BlueprintGameplayTagLibrary_methods.DoesTagAssetInterfaceHaveTag_method.Invoke(TagContainerInterface, Tag);
///<summary>Returns true if the values are equal (A == B)</summary> public static bool EqualEqual_GameplayTag(GameplayTag A, GameplayTag B) => BlueprintGameplayTagLibrary_methods.EqualEqual_GameplayTag_method.Invoke(A, B);
///<summary> ///Remove a single tag from the passed in tag container, returns true if found ///@ ///</summary> ///<remarks> ///param InOutTagContainer The container that will be appended too. ///@param Tag The tag to add to the container ///</remarks> public static bool RemoveGameplayTag(GameplayTagContainer TagContainer, GameplayTag Tag) => BlueprintGameplayTagLibrary_methods.RemoveGameplayTag_method.Invoke(TagContainer, Tag);
///<summary> ///Adds a single tag to the passed in tag container ///@ ///</summary> ///<remarks> ///param InOutTagContainer The container that will be appended too. ///@param Tag The tag to add to the container ///</remarks> public static void AddGameplayTag(GameplayTagContainer TagContainer, GameplayTag Tag) => BlueprintGameplayTagLibrary_methods.AddGameplayTag_method.Invoke(TagContainer, Tag);
///<summary> ///Determine if TagOne matches against TagTwo ///@ ///</summary> ///<remarks> ///param TagOne Tag to check for match ///@param TagTwo Tag to check match against ///@param bExactMatch If true, the tag has to be exactly present, if false then TagOne will include it's parent tags while matching /// ///@return True if TagOne matches TagTwo ///</remarks> public static bool MatchesTag(GameplayTag TagOne, GameplayTag TagTwo, bool bExactMatch) => BlueprintGameplayTagLibrary_methods.MatchesTag_method.Invoke(TagOne, TagTwo, bExactMatch);
///<summary>Checks if a gameplay tag's name and a string are not equal to one another</summary> public static bool NotEqual_TagTag(GameplayTag A, string B) => BlueprintGameplayTagLibrary_methods.NotEqual_TagTag_method.Invoke(A, B);
///<summary>Creates a literal FGameplayTag</summary> public static GameplayTag MakeLiteralGameplayTag(GameplayTag Value) => BlueprintGameplayTagLibrary_methods.MakeLiteralGameplayTag_method.Invoke(Value);
///<summary> ///Determine if TagOne matches against any tag in OtherContainer ///@ ///</summary> ///<remarks> ///param TagOne Tag to check for match ///@param OtherContainer Container to check against. ///@param bExactMatch If true, the tag has to be exactly present, if false then TagOne will include it's parent tags while matching /// ///@return True if TagOne matches any tags explicitly present in OtherContainer ///</remarks> public static bool MatchesAnyTags(GameplayTag TagOne, GameplayTagContainer OtherContainer, bool bExactMatch) => BlueprintGameplayTagLibrary_methods.MatchesAnyTags_method.Invoke(TagOne, OtherContainer, bExactMatch);
///<summary>Creates a FGameplayTagContainer containing a single tag</summary> public static GameplayTagContainer MakeGameplayTagContainerFromTag(GameplayTag SingleTag) => BlueprintGameplayTagLibrary_methods.MakeGameplayTagContainerFromTag_method.Invoke(SingleTag);
///<summary>Returns true if the passed in gameplay tag is non-null</summary> public static bool IsGameplayTagValid(GameplayTag GameplayTag) => BlueprintGameplayTagLibrary_methods.IsGameplayTagValid_method.Invoke(GameplayTag);
///<summary> ///Check if the tag container has the specified tag ///@ ///</summary> ///<remarks> ///param TagContainer Container to check for the tag ///@param Tag Tag to check for in the container ///@param bExactMatch If true, the tag has to be exactly present, if false then TagContainer will include it's parent tags while matching /// ///@return True if the container has the specified tag, false if it does not ///</remarks> public static bool HasTag(GameplayTagContainer TagContainer, GameplayTag Tag, bool bExactMatch) => BlueprintGameplayTagLibrary_methods.HasTag_method.Invoke(TagContainer, Tag, bExactMatch);
///<summary>Returns FName of this tag</summary> public static Name GetTagName(GameplayTag GameplayTag) => BlueprintGameplayTagLibrary_methods.GetTagName_method.Invoke(GameplayTag);
///<summary> ///Check if the asset has a gameplay tag that matches against the specified tag (expands to include parents of asset tags) ///@ ///</summary> ///<remarks> ///param TagToCheck Tag to check for a match /// ///@return True if the asset has a gameplay tag that matches, false if not ///</remarks> public bool HasMatchingGameplayTag(GameplayTag TagToCheck) => GameplayTagAssetInterface_methods.HasMatchingGameplayTag_method.Invoke(ObjPointer, TagToCheck);