public MyUdpServerForm() { InitializeComponent(); //serverSide = new ServerSide(new IPEndPoint(IPAddress.Parse("10.0.0.3"),1234)); serverSide = new ServerSide(1234); GameOptions gameOptions = new GameOptions("Poland","Niemcy", UDPClientServerCommons.Constants.GameTypeEnumeration.FragLimit,10); serverSide.StartLANServer(gameOptions,false,null); }
static void Main(string[] args) { //Console.WriteLine("How do you want to start Server?"); // Console.WriteLine("[1]\t by passing port number (ex. 1234)"); // Console.WriteLine("[2]\t by passing Ip Adress and port number (ex. 127.0.0.1:1234)"); // Console.WriteLine("[3]\t Default"); // string input = Console.ReadLine(); try { timer = new System.Threading.Timer(new System.Threading.TimerCallback(timerCallback), null, 1000, 1000); CS_Server = new ServerSide(1234); CS_Server.MessageWasReceivedEvent += new EventHandler(CS_Server_MessageWasReceivedEvent); GameOptions gameOptions = new GameOptions("Poland", "Niemcy", UDPClientServerCommons.Constants.GameTypeEnumeration.FragLimit, 10); //IPEndPoint adress = CS_Server.StartLANServer(gameOptions,true,null); IPEndPoint adress = CS_Server.StartLANServer(gameOptions, false, new UDPClientServerCommons.Usefull.PlayerMe("Poland", "ServerPlayer")); Console.WriteLine("Server started at adress : {0}", adress.ToString()); Console.WriteLine("Press [ENTER] to termiante..."); Console.Title = "Castle Strike Server - Press [ENTER] to termiante..."; while (true) { string input = Console.ReadLine(); if (input.ToLower() == "start") Console.WriteLine(" Trying to start game .... Started? {0}", CS_Server.StartGame()); if (input.ToLower() == "info") { if (CS_Server.Client.CurrentGameInfo != null) Console.WriteLine(CS_Server.Client.CurrentGameInfo.ToString()); } if (input.ToLower() == "pl") { List<UDPClientServerCommons.Interfaces.IOtherPlayerData> list = new List<UDPClientServerCommons.Interfaces.IOtherPlayerData>(CS_Server.Client.PlayerDataList); for (int i = 0; i < list.Count; i++) Console.WriteLine("\t {0}", list[i]); } if (input.ToLower() == "jump") { UDPClientServerCommons.Interfaces.IPlayerDataWrite pd = new UDPClientServerCommons.Usefull.PlayerData(); pd.Jump = true; pd.Weapon = UDPClientServerCommons.Constants.WeaponEnumeration.CrossBow; CS_Server.Client.UpdatePlayerData(pd); } if (input.ToLower() == "shoot") { UDPClientServerCommons.Interfaces.IPlayerDataWrite pd = new UDPClientServerCommons.Usefull.PlayerData(); pd.Shoot = true; pd.Weapon = UDPClientServerCommons.Constants.WeaponEnumeration.CrossBow; CS_Server.Client.UpdatePlayerData(pd); } if (input.ToLower() == "team") { List<UDPClientServerCommons.Usefull.TeamData> tdList = new List<UDPClientServerCommons.Usefull.TeamData>(); tdList.Add(new UDPClientServerCommons.Usefull.TeamData(13,null)); tdList[0].TeamScore= teamScore; teamScore++; CS_Server.UpdatePlayerHealthAndTeamScore(null, tdList); } if (input.Length == 0) break; } } catch (Exception ex) { Console.WriteLine(ex.ToString()); } finally { if (CS_Server != null) CS_Server.Dispose(); } }