예제 #1
0
 public void HasGetSet()
 {
     var value = new GeoPlanetPlace();
     var entity = new GeoPlanetPlaceNode { Offspring = value };
     entity.ShouldNotBeNull();
     entity.Offspring.ShouldEqual(value);
 }
예제 #2
0
 public void HasGetSet()
 {
     var value = new GeoPlanetPlace();
     var entity = new GeoPlanetPlaceNode { Ancestor = value };
     entity.ShouldNotBeNull();
     entity.Ancestor.ShouldEqual(value);
 }
 public void HasGetSet()
 {
     var value = new GeoPlanetPlace();
     var entity = new GeoPlanetPlaceBelongTo { BelongsTo = value };
     entity.ShouldNotBeNull();
     entity.BelongsTo.ShouldEqual(value);
 }
예제 #4
0
            public void HasGetSet()
            {
                var value  = new GeoPlanetPlace();
                var entity = new GeoPlanetPlaceBelongTo {
                    BelongsTo = value
                };

                entity.ShouldNotBeNull();
                entity.BelongsTo.ShouldEqual(value);
            }
예제 #5
0
            public void HasGetSet()
            {
                var value  = new GeoPlanetPlace();
                var entity = new GeoPlanetPlaceNode {
                    Offspring = value
                };

                entity.ShouldNotBeNull();
                entity.Offspring.ShouldEqual(value);
            }
예제 #6
0
            public void HasGetSet()
            {
                var value  = new GeoPlanetPlace();
                var entity = new GeoPlanetPlaceNode {
                    Ancestor = value
                };

                entity.ShouldNotBeNull();
                entity.Ancestor.ShouldEqual(value);
            }
예제 #7
0
        internal static Place ToPlace(this GeoPlanetPlace geoPlanetPlace)
        {
            if (geoPlanetPlace == null)
            {
                return(null);
            }

            var place = Mapper.Map <Place>(geoPlanetPlace);

            place.GeoPlanetPlace = geoPlanetPlace;
            return(place);
        }