static public UCL_TC_Rotate TC_LocalRotate(this Transform target, float x, float y, float z) { var obj = UCL_TC_Rotate.Create(); obj.SetLocal(true); return(obj.Init(target, Quaternion.Euler(x, y, z))); }
static public UCL_TC_Rotate TC_LocalRotate(this Transform target, Vector3 target_rotation) { var obj = UCL_TC_Rotate.Create(); obj.SetLocal(true); return(obj.Init(target, target_rotation.x, target_rotation.y, target_rotation.z)); }
static public UCL_TC_Rotate TC_LocalRotate(this Transform target, Quaternion target_rotation) { var obj = UCL_TC_Rotate.Create(); obj.SetLocal(true); return(obj.Init(target, target_rotation)); }
public static UCL_TweenerComponent Create(TC_Type iType) { UCL_TweenerComponent aTC = null; switch (iType) { case TC_Type.Move: { aTC = UCL_TC_Move.Create(); break; } case TC_Type.Rotate: { aTC = UCL_TC_Rotate.Create(); break; } case TC_Type.LookAt: { aTC = UCL_TC_LookAt.Create(); break; } case TC_Type.Curve: { aTC = UCL_TC_Curve.Create(); break; } case TC_Type.Action: { aTC = UCL_TC_Action.Create(); break; } case TC_Type.Shake: { aTC = UCL_TC_Shake.Create(); break; } case TC_Type.Scale: { aTC = UCL_TC_Scale.Create(); break; } case TC_Type.Jump: { aTC = UCL_TC_Jump.Create(); break; } case TC_Type.EulerRotation: { aTC = UCL_TC_EulerRotation.Create(); break; } case TC_Type.Color: { aTC = UCL_TC_Color.Create(); break; } case TC_Type.TweenerComponent: { aTC = new UCL_TweenerComponent(); break; } case TC_Type.RectTransform: { aTC = UCL_TC_RectTransform.Create(); break; } default: { string type_name = "UCL.TweenLib.UCL_TC_" + iType.ToString(); Type tc_type = Type.GetType(type_name); if (tc_type != null) { aTC = Activator.CreateInstance(tc_type) as UCL_TweenerComponent; } else { Debug.LogError("type_name:" + type_name + ", not exist!!"); } break; } } if (aTC == null) { aTC = new UCL_TweenerComponent(); } return(aTC); }
static public UCL_TC_Rotate TC_Rotate(this Transform target, Quaternion target_rotation) { return(UCL_TC_Rotate.Create().Init(target, target_rotation)); }
static public UCL_TC_Rotate TC_Rotate(this Transform target, float x, float y, float z) { return(UCL_TC_Rotate.Create().Init(target, Quaternion.Euler(x, y, z))); }
static public UCL_TC_Rotate TC_Rotate(this Transform target, Vector3 target_rotation) { return(UCL_TC_Rotate.Create().Init(target, target_rotation.x, target_rotation.y, target_rotation.z)); }