예제 #1
0
        /// <summary>
        /// Build the layout of the block view from its topmost child
        /// </summary>
        public void BuildLayout()
        {
            BaseView startView = this.GetLineGroup(0).GetTopmostChild();

            startView.UpdateLayout(startView.HeaderXY);
        }
예제 #2
0
        /// <summary>
        /// Build Input views, including field views, and calucate block size
        /// including dispose old input views with disposed input models
        /// </summary>
        public static void BuildInputViews(Block block, BlockView blockView)
        {
            bool          inputsInline = block.GetInputsInline();
            LineGroupView groupView    = blockView.GetLineGroup(0);

            //1. check dispose old inputviews
            List <InputView> oldInputViews = blockView.GetInputViews();

            foreach (InputView view in oldInputViews)
            {
                if (!block.InputList.Contains(view.Input))
                {
                    view.UnBindModel();
                    GameObject.DestroyImmediate(view.gameObject);
                }
            }

            //2. build new inputviews
            for (int i = 0; i < block.InputList.Count; i++)
            {
                Input input = block.InputList[i];

                // build new line group view
                bool newLine = i > 0 &&
                               (!inputsInline ||
                                input.Connection != null && input.Connection.Type == Define.EConnection.NextStatement);
                if (newLine)
                {
                    groupView = blockView.GetLineGroup(i);
                    if (groupView == null)
                    {
                        groupView = BuildNewLineGroup(blockView);
                    }
                }

                // build input view
                bool needBuild = true;
                foreach (InputView view in oldInputViews)
                {
                    if (view.Input == input)
                    {
                        needBuild = false;
                        if (view.Parent == null)
                        {
                            //bug fixed: this view may be removed from parent by removing its old previous sibling
                            groupView.AddChild(view);
                        }
                        else if (view.Parent != groupView)
                        {
                            //bug fixed: need to remove from the original groupview, maybe it's different now
                            view.Parent.RemoveChild(view);
                            groupView.AddChild(view);
                        }
                        break;
                    }
                }
                if (needBuild)
                {
                    InputView inputView = BuildInputView(input, groupView, blockView);
                    groupView.AddChild(inputView, newLine ? 0 : i);
                    if (Application.isPlaying)
                    {
                        inputView.BindModel(input);
                    }
                    else
                    {
                        //static build block only needs to bind fields' model for initializing fields' properties
                        for (int j = 0; j < inputView.Childs.Count; j++)
                        {
                            FieldView fieldView = inputView.Childs[j] as FieldView;
                            if (fieldView != null)
                            {
                                fieldView.BindModel(input.FieldRow[j]);
                            }
                        }
                    }
                }
            }

            //3. dispose group view without children
            for (int i = blockView.Childs.Count - 1; i >= 0; i--)
            {
                BaseView view = blockView.Childs[i];
                if (view.Type == ViewType.LineGroup && view.Childs.Count == 0)
                {
                    GameObject.DestroyImmediate(view.gameObject);
                }
            }
        }