public FWorldTileInfo(int[] position, int[] absolutePosition, BoxPropertyData bounds, FWorldTileLayer layer, bool bHideInTileView, FString parentTilePackageName, FWorldTileLODInfo[] lODList, int zOrder) { Position = position; AbsolutePosition = absolutePosition; Bounds = bounds; Layer = layer; this.bHideInTileView = bHideInTileView; ParentTilePackageName = parentTilePackageName; LODList = lODList; ZOrder = zOrder; }
public void Read(AssetBinaryReader reader, UAsset asset) { Position = new int[3]; AbsolutePosition = new int[3]; if (asset.GetCustomVersion <FFortniteMainBranchObjectVersion>() < FFortniteMainBranchObjectVersion.WorldCompositionTile3DOffset) { Position[0] = reader.ReadInt32(); Position[1] = reader.ReadInt32(); Position[2] = 0; } else { Position[0] = reader.ReadInt32(); Position[1] = reader.ReadInt32(); Position[2] = reader.ReadInt32(); } Bounds = new BoxPropertyData(new FName()); Bounds.Read(reader, false, 0, 0); Layer = new FWorldTileLayer(); Layer.Read(reader, asset); if (asset.EngineVersion >= UE4Version.VER_UE4_WORLD_LEVEL_INFO_UPDATED) { bHideInTileView = reader.ReadInt32() == 1; ParentTilePackageName = reader.ReadFString(); } if (asset.EngineVersion >= UE4Version.VER_UE4_WORLD_LEVEL_INFO_LOD_LIST) { int numEntries = reader.ReadInt32(); LODList = new FWorldTileLODInfo[numEntries]; for (int i = 0; i < numEntries; i++) { LODList[i] = new FWorldTileLODInfo(); LODList[i].Read(reader, asset); } } if (asset.EngineVersion >= UE4Version.VER_UE4_WORLD_LEVEL_INFO_ZORDER) { ZOrder = reader.ReadInt32(); } #pragma warning disable CS0162 // Unreachable code detected if (false) // Ar.GetPortFlags() & PPF_DuplicateForPIE { AbsolutePosition[0] = reader.ReadInt32(); AbsolutePosition[1] = reader.ReadInt32(); AbsolutePosition[2] = reader.ReadInt32(); } #pragma warning restore CS0162 // Unreachable code detected }