private int InternalLoadSync(System.Action <bool, Object> loadedAction) { if (loadedAction == null) { loadedAction = s_DefaultLoadedCallback; } var index = ResourceManager.GetNewResourceIndex(); m_ResouceIndexSet.Add(index); if (m_LoadState == LoadState.Init || m_LoadState == LoadState.WaitLoad) { m_BundleIndex = FullBundleLoader.LoadSync(m_BundleName, null); var bundleLoader = FullBundleLoader.GetLoader(m_BundleIndex); var bundle = bundleLoader.GetAssetBundle(); m_AssetObject = bundle.LoadAsset <Object>(m_AssetName); m_LoadState = LoadState.Complete; loadedAction(m_AssetObject != null, m_AssetObject); } else if (m_LoadState == LoadState.Loading) { Debug.LogWarning("错误加载 fullbundleloader"); } else { loadedAction(m_AssetObject != null, m_AssetObject); } return(index); }