static Msdfgen.Shape CreateMsdfShape(List <GlyphContour> contours) { var shape = new Msdfgen.Shape(); int j = contours.Count; for (int i = 0; i < j; ++i) { var cnt = new Msdfgen.Contour(); shape.contours.Add(cnt); GlyphContour contour = contours[i]; List <GlyphPart> parts = contour.parts; int m = parts.Count; for (int n = 0; n < m; ++n) { GlyphPart p = parts[n]; switch (p.Kind) { default: throw new NotSupportedException(); case GlyphPartKind.Curve3: { GlyphCurve3 curve3 = (GlyphCurve3)p; cnt.AddQuadraticSegment( curve3.FirstPoint.X, curve3.FirstPoint.Y, curve3.x1, curve3.y1, curve3.x2, curve3.y2 ); } break; case GlyphPartKind.Curve4: { GlyphCurve4 curve4 = (GlyphCurve4)p; cnt.AddCubicSegment( curve4.FirstPoint.X, curve4.FirstPoint.Y, curve4.x1, curve4.y1, curve4.x2, curve4.y2, curve4.x3, curve4.y3); } break; case GlyphPartKind.Line: { GlyphLine line = (GlyphLine)p; cnt.AddLine( line.FirstPoint.X, line.FirstPoint.Y, line.x1, line.y1); } break; } } } return(shape); }
static GlyphContour CreateFitContour(GlyphContour contour, float pixelScale, bool x_axis, bool y_axis) { GlyphContour newc = new GlyphContour(); List <GlyphPart> parts = contour.parts; int m = parts.Count; for (int n = 0; n < m; ++n) { GlyphPart p = parts[n]; switch (p.Kind) { default: throw new NotSupportedException(); case GlyphPartKind.Curve3: { GlyphCurve3 curve3 = (GlyphCurve3)p; newc.AddPart(new GlyphCurve3( curve3.FirstPoint.X * pixelScale, curve3.FirstPoint.Y * pixelScale, curve3.x1 * pixelScale, curve3.y1 * pixelScale, curve3.x2 * pixelScale, curve3.y2 * pixelScale)); } break; case GlyphPartKind.Curve4: { GlyphCurve4 curve4 = (GlyphCurve4)p; newc.AddPart(new GlyphCurve4( curve4.FirstPoint.X * pixelScale, curve4.FirstPoint.Y * pixelScale, curve4.x1 * pixelScale, curve4.y1 * pixelScale, curve4.x2 * pixelScale, curve4.y2 * pixelScale, curve4.x3 * pixelScale, curve4.y3 * pixelScale )); } break; case GlyphPartKind.Line: { GlyphLine line = (GlyphLine)p; newc.AddPart(new GlyphLine( line.FirstPoint.X * pixelScale, line.FirstPoint.Y * pixelScale, line.x1 * pixelScale, line.y1 * pixelScale )); } break; } } return(newc); }
/// <summary> /// create polygon from flatten curve outline point /// </summary> /// <param name="cnt"></param> /// <returns></returns> static Poly2Tri.Polygon CreatePolygon2(GlyphContour cnt) { List <Poly2Tri.TriangulationPoint> points = new List <Poly2Tri.TriangulationPoint>(); List <GlyphPart> allParts = cnt.parts; //--------------------------------------- //merge all generated points //also remove duplicated point too! List <GlyphPoint2D> mergedPoints = new List <GlyphPoint2D>(); cnt.mergedPoints = mergedPoints; //--------------------------------------- { int tt = 0; int j = allParts.Count; for (int i = 0; i < j; ++i) { GlyphPart p = allParts[i]; List <GlyphPoint2D> fpoints = p.GetFlattenPoints(); if (tt == 0) { int n = fpoints.Count; for (int m = 0; m < n; ++m) { //GlyphPoint2D fp = fpoints[m]; mergedPoints.Add(fpoints[m]); //allPoints.Add((float)fp.x); //allPoints.Add((float)fp.y); } tt++; } else { //except first point int n = fpoints.Count; for (int m = 1; m < n; ++m) { //GlyphPoint2D fp = fpoints[m]; mergedPoints.Add(fpoints[m]); //allPoints.Add((float)fp.x); //allPoints.Add((float)fp.y); } } } } //--------------------------------------- { //check last (x,y) and first (x,y) int lim = mergedPoints.Count - 1; { if (mergedPoints[lim].IsEqualValues(mergedPoints[0])) { //remove last (x,y) mergedPoints.RemoveAt(lim); lim -= 1; } } //limitation: poly tri not accept duplicated points! double prevX = 0; double prevY = 0; Dictionary <TmpPoint, bool> tmpPoints = new Dictionary <TmpPoint, bool>(); lim = mergedPoints.Count; for (int i = 0; i < lim; ++i) { GlyphPoint2D p = mergedPoints[i]; double x = p.x; double y = p.y; if (x == prevX && y == prevY) { if (i > 0) { throw new NotSupportedException(); } } else { TmpPoint tmp_point = new TmpPoint(x, y); if (!tmpPoints.ContainsKey(tmp_point)) { //ensure no duplicated point tmpPoints.Add(tmp_point, true); var userTriangulationPoint = new Poly2Tri.TriangulationPoint(x, y) { userData = p }; p.triangulationPoint = userTriangulationPoint; points.Add(userTriangulationPoint); } else { throw new NotSupportedException(); } prevX = x; prevY = y; } } Poly2Tri.Polygon polygon = new Poly2Tri.Polygon(points.ToArray()); return(polygon); } }
public void AddPart(GlyphPart part) { parts.Add(part); }