public bool Update(string key, Game game) { return(InMemoryStore.Update(key, game)); }
public bool Remove(string key) { return(InMemoryStore.Remove(key)); }
public bool Exist(string key) { return(InMemoryStore.Exist(key)); }
public Game GetGame(string key) { return(InMemoryStore.Get(key)); }
public Game CreateNewGame(string key) { return(InMemoryStore.CreateNewGame(key)); }