public static void Prefix([HarmonyArgument(0)] PlayerControl source, [HarmonyArgument(1)] PlayerControl target) { //Since the animation started, the kill was successful if (ModManager.killingPlayer) { ModManager.killingPlayer = false; ModManager.SendMessageToServer("Kill successful!"); } //Check if this is a self kill, aka a twitch kill if (source == target) { source.RpcSetColor(PlayerControl_MurderPlayerPatch.rpcOrigColor); } }
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) { //Check if this is a self kill, aka a twitch kill if (target == __instance) { //Restore original color and impostor status __instance.Data.IsImpostor = wasImpostor; __instance.RpcSetColor(rpcOrigColor); } //Check if the kill was successful if (ModManager.killingPlayer) { ModManager.SendMessageToServer("Kill failed: Unknown error, the player may have already been dead."); ModManager.killingPlayer = false; } }