private void OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { if (_channeltwo != "") { _client.JoinChannel(_channeltwo); } }
private void OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { Debug.Log($"The bot {e.BotUsername} succesfully connected to Twitch."); feedbackTxt.text = $"The bot {e.BotUsername} succesfully connected to Twitch."; /*if (!string.IsNullOrWhiteSpace(e.AutoJoinChannel)) * Debug.Log($"The bot will now attempt to automatically join the channel provided when the Initialize method was called: {e.AutoJoinChannel}");*/ }
private void Client_OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { _twitchClient.SendMessage(_twitchConfiguration.ChannelName, $"Hi to everyone."); }
private void Client__OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { client_.JoinChannel(channel_); }
void onConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { Debug.Log("<< Connected >>"); }
private void Client_OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { Debug.Log("Connected!"); }
private void Client_OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { client.SendMessage(_options.ChannelName, $"Hi to everyone. I am Sonequabot and I am alive. Again."); }
private void Client_OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { client.SendMessage(client.JoinedChannels[0], "Welcome to the underworld. Try typing 'faster' or 'slower' to alter the tempo of the game."); Debug.Log("conncted to " + client.JoinedChannels[0]); }
/// <summary> /// Callback triggered when we connect to chat /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ChatClient_OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { //Send a message to let the user know that we have connected SendChatMessage("Connected to Chat. If I'm not a mod please mod or VIP me so I can bypass spam limits!"); }
private void ClientReference_OnConnected(object sender, TwitchLib.Client.Events.OnConnectedArgs e) { Debug.Log("Connected: " + e.AutoJoinChannel + " with username: " + e.BotUsername); }