public async void TryConnect() { for (int i = 0; i < 30; i++) { if (!string.IsNullOrEmpty(authorizationCode)) { connection = await Twitch.Base.TwitchConnection.ConnectViaAuthorizationCode(Secrets.CLIENT_ID, Secrets.OAUTH_TOKEN, authorizationCode, redirectUrl : "http://localhost:8919"); CurrentUser = await connection.V5API.Users.GetCurrentUser(); if (CurrentUser != null && CurrentUser.id != null) { CurrentChannel = await connection.V5API.Channels.GetCurrentChannel(); //CanvasIntro.enabled = false; UnityEngine.Debug.Log("Escutando eventos"); EscutaEventos(); } break; } UnityEngine.Debug.Log("Twitch Tentativa " + i.ToString()); await Task.Delay(1000); } UnityEngine.Debug.Log(authorizationCode); }