/// <summary> /// Plays a fire-and-forget animation. The animation will play once (regardless of its repeat mode), /// then the controller will return to the specified default animation. /// </summary> /// <param name="animation">The animation to play.</param> /// <param name="defaultAnimation">The <see cref="SpriteAnimation"/> to play once the fire-and-forget animation has completed.</param> /// <param name="playbackTime">The desired playback time in milliseconds, or <see langword="null"/> to use the standard playback time.</param> public void FireAndForget(SpriteAnimation animation, SpriteAnimation defaultAnimation, Double? playbackTime = null) { this.animation = animation; this.defaultAnimation = defaultAnimation; this.playbackTime = playbackTime; ResetAnimation(); }
/// <summary> /// Stops the controller's current animation. /// </summary> public void StopAnimation() { this.animation = null; this.defaultAnimation = null; this.playbackTime = null; this.timer = 0.0; this.frame = null; }
/// <summary> /// Plays a fire-and-forget animation. The animation will play once (regardless of its repeat mode), /// then the controller will return to the currently playing animation. /// </summary> /// <param name="animation">The <see cref="SpriteAnimation"/> to play.</param> /// <param name="playbackTime">The desired playback time in milliseconds, or <see langword="null"/> to use the standard playback time.</param> public void FireAndForget(SpriteAnimation animation, Double? playbackTime = null) { FireAndForget(animation, this.animation, playbackTime); }
/// <summary> /// Plays the specified animation. /// </summary> /// <param name="animation">The <see cref="SpriteAnimation"/> to play.</param> public void PlayAnimation(SpriteAnimation animation) { this.animation = animation; this.defaultAnimation = null; this.playbackTime = null; ResetAnimation(); }