public double RandomInLowerRange(MersenneTwister r) { return(r.RollInRange(LowerBound, MidPoint)); }
public double RandomInUpperRange(MersenneTwister r) { return(r.RollInRange(MidPoint, UpperBound)); }
//get random value in ranges public double RandomInFullRange(MersenneTwister r) { return(r.RollInRange(LowerBound, UpperBound)); }