public override void OnStart(StartState state) { base.OnStart(state); if (HighLogic.LoadedSceneIsEditor) { if (part.parent != null) { _firstUpdateWithParent = false; } Setup(); if (_prefabPart.CrewCapacity > 0) { GameEvents.onEditorShipModified.Add(OnEditorShipModified); } _chainingEnabled = HotkeyManager.Instance.AddHotkey("Scale chaining", new[] { KeyCode.LeftShift }, new[] { KeyCode.LeftControl, KeyCode.K }, false); } // scale IVA overlay if (HighLogic.LoadedSceneIsFlight && enabled && (part.internalModel != null)) { _savedIvaScale = part.internalModel.transform.localScale * ScalingFactor.absolute.linear; part.internalModel.transform.localScale = _savedIvaScale; part.internalModel.transform.hasChanged = true; } }
public Hotkeyable AddHotkey(string hotkeyName, ICollection <KeyCode> tempDisableDefault, ICollection <KeyCode> toggleDefault, bool state) { if (_hotkeys.ContainsKey(hotkeyName)) { return(_hotkeys[hotkeyName]); } return(_hotkeys[hotkeyName] = new Hotkeyable(_osd, hotkeyName, tempDisableDefault, toggleDefault, state)); }
public override void OnStart(StartState state) { base.OnStart(state); if (part.parent != null) { _firstUpdateWithParent = false; } Setup(); if (HighLogic.LoadedSceneIsEditor) { _autoscaleEnabled = HotkeyManager.Instance.AddHotkey("Autoscale", new[] { KeyCode.LeftShift }, new[] { KeyCode.LeftControl, KeyCode.L }, true); _chainingEnabled = HotkeyManager.Instance.AddHotkey("Scale chaining", new[] { KeyCode.LeftShift }, new[] { KeyCode.LeftControl, KeyCode.K }, true); } }
public void RemoveHotkey(Hotkeyable hotKey) => this.RemoveHotkey(hotKey.Name);
public override void OnStart(StartState state) { base.OnStart(state); if (part.parent != null) { _firstUpdateWithParent = false; } Setup(); if (HighLogic.LoadedSceneIsEditor) { _autoscaleEnabled = HotkeyManager.Instance.AddHotkey("Autoscale", new[] {KeyCode.LeftShift}, new[] {KeyCode.LeftControl, KeyCode.L}, true); _chainingEnabled = HotkeyManager.Instance.AddHotkey("Scale chaining", new[] {KeyCode.LeftShift}, new[] {KeyCode.LeftControl, KeyCode.K}, true); } }