protected override void Initialise() { Camera3D camera = new Camera3D(); //create the draw target. drawToScreen = new DrawTargetScreen(this, camera); drawToScreen.ClearBuffer.ClearColour = Color.CornflowerBlue; //NEW CODE //create the CameraOrbit object.. //pass in the application update manager cameraOrbit = new CameraOrbit(camera, this.UpdateManager); //create the actor instance from Tutorial_10 drawToScreen.Add(new Tutorial_10.Actor(this.Content, Vector3.Zero)); }
protected override void Initialise() { Camera3D camera = new Camera3D(); //create the draw target. drawToScreen = new DrawTargetScreen(camera); drawToScreen.ClearBuffer.ClearColour = Color.CornflowerBlue; //NEW CODE //create the CameraOrbit object.. //pass in the application update manager cameraOrbit = new CameraOrbit(camera, this.UpdateManager); //create the actor instance from Tutorial_10 drawToScreen.Add(new Tutorial_10.Actor(this.Content, Vector3.Zero)); }