protected override void Initialise() { Camera3D camera = new Camera3D(); camera.LookAt(Vector3.Zero, new Vector3(0, 0, 4), Vector3.UnitY); //create the draw target. drawToScreen = new DrawTargetScreen(this, camera); drawToScreen.ClearBuffer.ClearColour = Color.CornflowerBlue; //create the sphere SphereDrawer sphere = new SphereDrawer(Vector3.Zero); //add it to be drawn to the screen drawToScreen.Add(sphere); }
protected override void Initialise() { Camera3D camera = new Camera3D(); camera.LookAt(Vector3.Zero, new Vector3(0, 0, 4), Vector3.UnitY); //create the draw target. drawToScreen = new DrawTargetScreen(camera); drawToScreen.ClearBuffer.ClearColour = Color.CornflowerBlue; //create the sphere SphereDrawer sphere = new SphereDrawer(Vector3.Zero); //add it to be drawn to the screen drawToScreen.Add(sphere); }