VertexBuffer vertexBuffer = null; // To store 3D objects! static void Main( ) { AForm form = new AForm(); //Create an object from our class form.InitializeGraphics(); //Set up the device form.Show(); while (form.Created) //While the form hasn't been closed { form.Render(); //Update our game, and render to screen Application.DoEvents(); //Let the OS handle what it needs to } }
static void Main( ) { AForm form = new AForm(); //Create an object from our class form.InitializeGraphics(); //Set up the device form.Show(); while (form.Created)//While the form hasn't been closed { form.Render(); //Update our game, and render to screen Application.DoEvents(); //Let the OS handle what it needs to } }