예제 #1
0
        private bool Render(float rotation)
        {
            // Clear the buffer to begin the scene.
            D3D.BeginScene(0f, 0f, 0f, 1f);

            // Generate the view matrix based on the camera position.
            Camera.Render();

            // Get the world, view, and projection matrices from camera and d3d objects.
            var viewMatrix       = Camera.ViewMatrix;
            var worldMatrix      = D3D.WorldMatrix;
            var projectionMatrix = D3D.ProjectionMatrix;

            // Rotate the world matrix by the rotation value so that the triangle will spin.
            Matrix.RotationY(rotation, out worldMatrix);

            // Put the model vertex and index buffers on the graphics pipeline to prepare them for drawing.
            Model.Render(D3D.DeviceContext);

            // Render the model using the color shader.
            if (!LightShader.Render(D3D.DeviceContext, Model.IndexCount, worldMatrix, viewMatrix, projectionMatrix, Model.Texture.TextureResource, Light.Direction, Light.DiffuseColor))
            {
                return(false);
            }

            // Present the rendered scene to the screen.
            D3D.EndScene();

            return(true);
        }
예제 #2
0
        public void Shutdown()
        {
            // Release the color shader object.
            if (LightShader != null)
            {
                LightShader.Shuddown();
                LightShader = null;
                Light       = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }
예제 #3
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                // Create the Direct3D object.
                D3D = new DX11();
                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                {
                    return(false);
                }

                // Create the camera object
                Camera = new Camera();

                // Set the initial position of the camera.
                Camera.SetPosition(0, 0, -10);

                // Create the model object.
                Model = new Model();

                // Initialize the model object.
                if (!Model.Initialize(D3D.Device, SystemConfiguration.DataFilePath + "seafloor.dds"))
                {
                    MessageBox.Show("Could not initialize the model object.");
                    return(false);
                }

                // Create the texture shader object.
                LightShader = new LightShader();

                // Initialize the texture shader object.
                if (!LightShader.Initialize(D3D.Device, windowHandle))
                {
                    MessageBox.Show("Could not initialize the texture shader object.");
                    return(false);
                }

                // Create the light object.
                Light = new Light();

                // Iniialize the light object.
                Light.SetDiffuseColor(1, 0, 1, 1);
                Light.SetDirection(0, 0, 1);

                return(true);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return(false);
            }
        }
예제 #4
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                // Create the Direct3D object.
                D3D = new DX11();
                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                    return false;

                // Create the camera object
                Camera = new Camera();

                // Set the initial position of the camera.
                Camera.SetPosition(0, 0, -10);

                // Create the model object.
                Model = new Model();

                // Initialize the model object.
                if (!Model.Initialize(D3D.Device, SystemConfiguration.DataFilePath + "seafloor.dds"))
                {
                    MessageBox.Show("Could not initialize the model object.");
                    return false;
                }

                // Create the texture shader object.
                LightShader = new LightShader();

                // Initialize the texture shader object.
                if (!LightShader.Initialize(D3D.Device, windowHandle))
                {
                    MessageBox.Show("Could not initialize the texture shader object.");
                    return false;
                }

                // Create the light object.
                Light = new Light();

                // Iniialize the light object.
                Light.SetDiffuseColor(1, 0, 1, 1);
                Light.SetDirection(0, 0, 1);

                return true;
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return false;
            }
        }