예제 #1
0
        public void initDead(float posx, float posy, int x)
        {
            GameObject expObject = new GameObject();
            texplosion expl      = expObject.AddComponent <texplosion> ();
            Vector3    posv      = new Vector3(posx, posy, 0);

            expl.transform.position = posv;
            expl.init(posv, x);
        }
예제 #2
0
        public void initDead()
        {
            GameObject expObject = new GameObject();
            texplosion expl      = expObject.AddComponent <texplosion> ();
            Vector3    posv      = new Vector3(transform.position.x, transform.position.y, 0);

            expl.transform.position = posv;
            expl.init(posv, 5);
        }
예제 #3
0
 public void initHit(float posx, float posy, int x)
 {
     if (this.getHealth() >= 0)
     {
         GameObject expObject = new GameObject();
         texplosion expl      = expObject.AddComponent <texplosion> ();
         Vector3    posv      = new Vector3(posx, posy, 0);
         expl.transform.position = posv;
         expl.init(posv, x);
     }
 }