// Update is called once per frame void Update() { if (!m.m.inSlowDown) { this.speed = m.chargeSpeed; } clock = clock + Time.deltaTime; if (clock <= 1.3f) { if ((t.getY() - this.transform.position.y <= 0)) { float angle = Mathf.Rad2Deg * Mathf.Acos(Mathf.Abs(t.getY() - this.transform.position.y) / Mathf.Sqrt(Mathf.Pow((t.getX() - this.transform.position.x), 2) + Mathf.Pow((t.getY() - this.transform.position.y), 2))); float sign = (t.getX() - this.transform.position.x) / Mathf.Abs(t.getX() - this.transform.position.x); transform.localEulerAngles = new Vector3(0, 0, 180 + (sign * (angle))); } else if ((t.getY() - this.transform.position.y > 0)) { float angle = Mathf.Rad2Deg * Mathf.Acos(Mathf.Abs(t.getY() - this.transform.position.y) / Mathf.Sqrt(Mathf.Pow((t.getX() - this.transform.position.x), 2) + Mathf.Pow((t.getY() - this.transform.position.y), 2))); float sign = (t.getX() - this.transform.position.x) / Mathf.Abs(t.getX() - this.transform.position.x); transform.eulerAngles = new Vector3(0, 0, 0 + (sign * (angle) * -1)); } } transform.Translate(Vector3.up * Time.deltaTime * speed); if (this.transform.position.x > 7 || this.transform.position.x < -7 || this.transform.position.y > 5 || this.transform.position.y < -5) { Destroy(this.gameObject); } }
public float GetTargetY() { return(currentplayer.getY()); }