public TurretData(TurretData p_otherData) { m_id = p_otherData.m_id; m_turretName = p_otherData.m_turretName; m_turretDescription = p_otherData.m_turretDescription; m_turretStats = p_otherData.m_turretStats; m_turretPrefab = p_otherData.m_turretPrefab; m_turretIcons = p_otherData.m_turretIcons; m_cost = p_otherData.m_cost; }
public TurretData(int p_id, float p_cost, string p_turretName, string p_turretDescription, Stats p_stats, GameObject p_turretPrefab, SpriteState p_turretIcons) { m_id = p_id; m_turretName = p_turretName; m_turretDescription = p_turretDescription; m_turretStats = p_stats; m_turretPrefab = p_turretPrefab; m_turretIcons = p_turretIcons; m_cost = p_cost; }