public ActionController(CharacterController characterController, IStatusController statusController, ThreatController threatController, CombatStateHandler combatStateHandler) { _characterController = characterController; _statusEffectController = statusController; _threatController = threatController; _combatStateHandler = combatStateHandler; _random = new Random(); BindEvents(); }
public StatusController(ThreatController threatController, CombatStateHandler combatStateHandler) { _threatController = threatController; _combatStateHandler = combatStateHandler; }