public EntityTemplate(int tmpID, string tmpName, int tmpminLevel, Weapon tmpWeapon) : base(tmpID,tmpName) { this.minLevel = tmpminLevel; this.equipedWeapon = tmpWeapon; this.baseHP = 10 * tmpminLevel; this.speed = 1; }
public EntityTemplate(int tmpID, string tmpName, int tmpminLevel, Weapon tmpWeapon, int tmpBaseHP, int tmpSpeed) : base(tmpID, tmpName) { this.minLevel = tmpminLevel; this.equipedWeapon = tmpWeapon; this.baseHP = tmpBaseHP; this.speed = tmpSpeed; }
public ItemWrapper(string tmpType) { this._WeaponPotionEncrypter = new EncrypterDecrypter(); this._WeaponPotionEncrypter.setKey(this._key); if (tmpType == "Weapon") { this.bLogger = new BasicLogger(this._WLog); this._ActivePath = this._WPath; string encryptedWeapons = this._WeaponPotionEncrypter.decryptFile(this._WPath); if (encryptedWeapons.Length > 0) { int TotalItems = ParseItems.parseIntFrom(encryptedWeapons, 4); encryptedWeapons = encryptedWeapons.Substring(4); int i = 0; while (i < TotalItems) { int lengthOfWeapon = ParseItems.parseIntFrom(encryptedWeapons, 3); encryptedWeapons = encryptedWeapons.Substring(3); this.bLogger.Log("Attempting to decrypt: " + encryptedWeapons.Substring(0, lengthOfWeapon), debug); Weapon newWeapon = new Weapon(encryptedWeapons.Substring(0, lengthOfWeapon)); encryptedWeapons = encryptedWeapons.Substring(lengthOfWeapon); this._listOfItems.Add(newWeapon); this._usedIDs.Add(newWeapon.itemID); i++; } } } else if (tmpType == "Potion") { this.bLogger = new BasicLogger(this._PLog); this._ActivePath = this._PPath; string encryptedPotions = this._WeaponPotionEncrypter.decryptFile(this._PPath); if (encryptedPotions.Length > 0) { int TotalItems = ParseItems.parseIntFrom(encryptedPotions, 4); encryptedPotions = encryptedPotions.Substring(4); int i = 0; while (i < TotalItems) { int lengthOfPotion = ParseItems.parseIntFrom(encryptedPotions, 3); encryptedPotions = encryptedPotions.Substring(3); Potion newPotion = new Potion(encryptedPotions.Substring(0, lengthOfPotion)); encryptedPotions = encryptedPotions.Substring(lengthOfPotion); this._listOfItems.Add(newPotion); this._usedIDs.Add(newPotion.itemID); i++; } } } else { this.bLogger = new BasicLogger(this._ActivePath); bLogger.Log("ItemWrapper:ItemWrapper(Type): - Critical Error - Invalid ItemType"); MessageBox.Show("Critical Error, please see crit.err"); Environment.FailFast("Invalid Type"); } }
public Entity(int tmpID, string tmpName, int tmpLevel, Weapon tmpWeapon, int tmpHP, int tmpSpeed) : base(tmpID, tmpName) { this.level = tmpLevel; this.equipedWeapon = tmpWeapon; this.maxHP = tmpHP; this.speed = tmpSpeed; this.currentDamage = 0; speed = tmpSpeed; Thread.Sleep(1); }
public Entity(string EString, List<Weapon> currentWeapons) : base(EString) { EString = EString.Substring(29 + this.name.Length); int WepID = ParseItems.parseIntFrom(EString, 4); foreach (Weapon tmpWep in currentWeapons) { if (tmpWep.ItemID == WepID) { this.equipedWeapon = tmpWep; } } }
private void btnSelect_Click(object sender, EventArgs e) { if (this.dgvWeapons.SelectedCells.Count > 0) { int tmpID = Int32.Parse(this.dgvWeapons.SelectedRows[0].Cells[0].Value.ToString()); foreach (Weapon tmpWep in this._listOfWeapons) { if (tmpWep.ItemID == tmpID) { this.selectedWep = tmpWep; this.DialogResult = DialogResult.OK; this.Close(); } } } }
private void btnAddEdit_Click(object sender, EventArgs e) { if (this.rWeapon.Checked) { int newID; if (this.selectedItemID > -1) { newID = this.selectedItemID; } else if (this.cIDOverride.Checked) { newID = (int)this.nIDForce.Value; }else{ newID = this._weaponWrapper.getNextID(); } Weapon newWep = new Weapon(newID, this.txtName.Text, (int)this.nValue.Value, (int)this.nEffect.Value, (int)this.nAttackRollBonus.Value); this._weaponWrapper.AddItem(newWep); } else { int newID; if (this.selectedItemID > -1) { newID = this.selectedItemID; } else if (this.cIDOverride.Checked) { newID = (int)this.nIDForce.Value; } else { newID = this._potionWrapper.getNextID(); } Potion newPotion = new Potion(newID, this.txtName.Text, (int)this.nValue.Value, (int)this.nEffect.Value); this._potionWrapper.AddItem(newPotion); } this.populateDataGrid(); this.changesSaved = false; }
public Entity generateAnEntity(int tmpId, string tmpName, List<Weapon> tmpWeapons) { //Figure out which stat has priority List<int> sortedStats = baseStats.ToList(); sortedStats.Sort(); List<int> indexes = new List<int>(); foreach (int tmpPriorityValue in sortedStats) { bool found = false; int i = 0; while (!found) { if (baseStats[i] == tmpPriorityValue && !indexes.Contains(i)) { indexes.Add(i); found = true; } i++; } } //Spend all points earned by this level int points = 2 * this.minLevel; int[] gStats = new int[5]{this.minLevel,1,1,1,1}; int j = 1; while (points > 0) { int spending = RandomInt.r.Next(0, 1); if (spending == 1) { gStats[indexes[j]] += 1; points -= 1; j = 1; } else if (j == 4) { j = 1; } else { j++; } } //Select a random weapon from weapons this template uses int selectedID = RandomInt.r.Next(0, weaponIDs.Count); Weapon selectedWep = new Weapon(0, "Unarmed", 0, 0, true, new List<int>(), new List<int>()); foreach(Weapon tmpWep in tmpWeapons) { if(tmpWep.ItemID == weaponIDs[selectedID]){ selectedWep = tmpWep; } } //Create the Entity Entity tmpEnt = new Entity(tmpId, tmpName, gStats, selectedWep); return tmpEnt; }
//#####Combat Methods public void equipWeapon(Weapon tmpNewWep) { this.equipedWeapon = tmpNewWep; }
public void unequipWeapon() { this.equipedWeapon = new Weapon(-001, "Unarmed", 0, 1, 20); }
//Constructors public Entity(int tmpID, string tmpName, int[] tmpStats, Weapon tmpWeapon) : base(tmpID, tmpName, tmpStats) { this.equipedWeapon = tmpWeapon; }
/// <summary> /// Unequips and returns the previously equiped weapon /// "Equips" unarmed weapon with ID of -001 /// </summary> /// <returns></returns> public Weapon unequipWeapon() { Weapon tmpOld = this.equipedWeapon; this.equipedWeapon = new Weapon(-001, "Unarmed", 0, 1, false,new List<int>(), new List<int>()); return tmpOld; }
public override Item Clone(int tmpID) { Weapon tmpNewWep = new Weapon(tmpID, ItemName, value, power, magiPower, canBuy, magicalEffects, classesCanUse); return tmpNewWep; }
private void updateCmbInfo() { if (cmbCurrent.SelectedValue != null) { if (((int)cmbCurrent.SelectedValue) == -1) { selectedWeapon = (Weapon)newWeapon.Clone(-1); } else { selectedWeapon = (Weapon)weaponWrapper.getItem((int)cmbCurrent.SelectedValue); } updateSelectedItemsInfo(); } }
private void saveChanges() { if (cmbCurrent.SelectedIndex > 0) { selectedWeapon.ItemName = txtName.Text; if (selectedWeapon.ItemName != string.Empty) { if (selectedWeapon.ItemID == -1) { selectedWeapon.ItemID = weaponWrapper.NextID(); } selectedWeapon = new Weapon(selectedWeapon.ItemID, selectedWeapon.ItemName, (int)nudValue.Value, (int)nudPower.Value, (int)nudMagiPower.Value, cAvailInShops.Checked, effectsBox1.getList(), getListOfClasses()); weaponWrapper.AddItem(selectedWeapon); loadPreExsistingWeapons(); cmbCurrent.SelectedIndex = 0; updateCmbInfo(); configureGui(); } else { MessageBox.Show("Please Enter a Spell Name"); } } }