public override void Load(IController hud) { base.Load(hud); Order = 30000; ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.F6, false, false, false); BountyNameFont = Hud.Render.CreateFont("tahoma", 7.5f, 230, 255, 230, 200, false, false, 160, 0, 0, 0, true); BountyNameCompletedFont = Hud.Render.CreateFont("tahoma", 7.5f, 64, 255, 255, 255, false, false, false); BountyNameHighlightedFont = Hud.Render.CreateFont("tahoma", 7.5f, 255, 255, 255, 0, false, false, false); BountyWaypointAreaFont = Hud.Render.CreateFont("tahoma", 7.0f, 170, 255, 255, 255, false, false, false); BountyTypeFont = Hud.Render.CreateFont("tahoma", 6.5f, 96, 255, 255, 255, false, false, false); InprogressTimerFont = Hud.Render.CreateFont("tahoma", 7.5f, 230, 170, 215, 255, true, false, true); Fader = new StandardFader(Hud, this); }
public override void Load(IController hud) { base.Load(hud); Order = 30000; ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.F6, false, false, false); TurnedOn = false; TurnOffWhenNewGameStarts = true; BountyTypes = new List <BountyType> { BountyType.CompleteEvent, BountyType.ClearDungeon, BountyType.KillUnique, BountyType.KillBoss, BountyType.SpecialEvent }; BountyNameFont = Hud.Render.CreateFont("tahoma", 7.5f, 230, 255, 230, 200, false, false, 160, 0, 0, 0, true); BountyNameCompletedFont = Hud.Render.CreateFont("tahoma", 7.5f, 64, 255, 255, 255, false, false, false); BountyNameHighlightedFont = Hud.Render.CreateFont("tahoma", 7.5f, 255, 255, 255, 0, false, false, false); BountyWaypointAreaFont = Hud.Render.CreateFont("tahoma", 7.0f, 170, 255, 255, 255, false, false, false); BountyTypeFont = Hud.Render.CreateFont("tahoma", 6.5f, 96, 255, 255, 255, false, false, false); InprogressTimerFont = Hud.Render.CreateFont("tahoma", 7.5f, 230, 170, 215, 255, true, false, true); Fader = new StandardFader(Hud, this); }
public override void Load(IController hud) { base.Load(hud); TextFont = Hud.Render.CreateFont("tahoma", 12, 150, 252, 126, 0, true, false, 150, 0, 0, 0, false); // 100 OutlineBrush = Hud.Render.CreateBrush(30, 252, 126, 0, 3); Fader = new StandardFader(hud, this); midX = Hud.Window.Size.Width / 2; midY = Hud.Window.Size.Height / 2; ZeiMiniMapDecorator = new WorldDecoratorCollection( new MapShapeDecorator(Hud) { Brush = Hud.Render.CreateBrush(70, 252, 126, 0, 1), ShapePainter = new CircleShapePainter(Hud), Radius = 50, } ); MiniMapVisorDecorator = new WorldDecoratorCollection( new MapShapeDecorator(Hud) { Brush = Hud.Render.CreateBrush(255, 255, 255, 255, 1), ShapePainter = new PlusShapePainter(Hud), Radius = 10, }, new MapShapeDecorator(Hud) { Brush = Hud.Render.CreateBrush(255, 255, 255, 255, 1), ShapePainter = new CircleShapePainter(Hud), Radius = 5, } ); }