예제 #1
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        }          //等级更新

        public void UpdateItem(TmEntity entity)
        {
            TmSkill      inventory  = entity.GetComponent <TmSkill>();
            TmProperty   property   = entity.GetComponent <TmProperty>();
            TmChangeType changeType = entity.GetComponent <TmChangeType>();

            switch (inventory.InfoType)
            {
            case (InfoType.Brains):
                property.Stamina += (int)(inventory.Stamina * (changeType.Level + 1));
                property.Brains  += (int)(inventory.Brains * (changeType.Level + 1));
                break;

            case (InfoType.Power):
                property.Stamina += (int)(inventory.Stamina * (changeType.Level + 1));
                property.Power   += (int)(inventory.Power * (changeType.Level + 1));
                break;

            case (InfoType.Bp):
                property.Bp += (int)(inventory.Bp * (changeType.Level + 1));
                break;

            case (InfoType.Ap):
                property.Ap += (int)(inventory.Ap * (changeType.Level + 1));
                break;
            }
        }
예제 #2
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        Dictionary <int, TmSkill> GetTmSoulers()
        {
            Dictionary <int, TmSkill> soulers = new Dictionary <int, TmSkill>();
            TmSkill souler11101 = GetTmSouler("尘暴", 11101, "headimageboy", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Engineer, EquipType.Box, InfoType.Bp, Quality.White, 4);

            soulers.Add(souler11101.Id, souler11101);
            TmSkill souler11102 = GetTmSouler("龙卷风", 11102, "headimagegirl", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Engineer, EquipType.Box, InfoType.Bp, Quality.Green, 4);

            soulers.Add(souler11102.Id, souler11102);
            TmSkill souler11103 = GetTmSouler("鬼手", 11103, "headimageboy", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Engineer, EquipType.Box, InfoType.Bp, Quality.Blue, 4);

            soulers.Add(souler11103.Id, souler11103);
            TmSkill souler11104 = GetTmSouler("圣火", 11104, "headimagegirl", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Engineer, EquipType.Box, InfoType.Bp, Quality.Violet, 4);

            soulers.Add(souler11104.Id, souler11104);
            TmSkill souler11105 = GetTmSouler("火凤凰", 11105, "headimageboy", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Engineer, EquipType.Box, InfoType.Bp, Quality.Orange, 4);

            soulers.Add(souler11105.Id, souler11105);
            TmSkill souler12101 = GetTmSouler("尘暴", 12101, "headimageboy", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Booker, EquipType.Box, InfoType.Bp, Quality.White, 4);

            soulers.Add(souler12101.Id, souler12101);
            TmSkill souler12102 = GetTmSouler("龙卷风", 12102, "headimagegirl", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Booker, EquipType.Box, InfoType.Bp, Quality.Green, 4);

            soulers.Add(souler12102.Id, souler12102);
            TmSkill souler12103 = GetTmSouler("鬼手", 12103, "headimageboy", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Booker, EquipType.Box, InfoType.Bp, Quality.Blue, 4);

            soulers.Add(souler12103.Id, souler12103);
            TmSkill souler12104 = GetTmSouler("圣火", 12104, "headimageboy", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Booker, EquipType.Box, InfoType.Bp, Quality.Violet, 4);

            soulers.Add(souler12104.Id, souler12104);
            TmSkill souler12105 = GetTmSouler("火凤凰", 12105, "headimagegirl", "BookerOne", "Icon_Player01", 30, "是最--的法术", RoleType.Booker, EquipType.Box, InfoType.Bp, Quality.Orange, 4);

            soulers.Add(souler12105.Id, souler12105);
            return(soulers);
        }
예제 #3
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 void PropertyInit(TmEntity entity)
 {
     if (entity.GetComponent <TmSkill>() != null && entity.GetComponent <TmProperty>() != null && entity.GetComponent <TmChangeType>() != null)
     {
         TmSkill      skill      = entity.GetComponent <TmSkill>();
         TmProperty   property   = entity.GetComponent <TmProperty>();
         TmChangeType changeType = entity.GetComponent <TmChangeType>();
         if (changeType.Exp != changeType.changeCount)
         {
             InitProperty(entity);
             changeType.changeCount = changeType.Exp;
         }
     }
 }
예제 #4
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        TmSkill GetTmSouler(string name, int id, string icon, string avatarname, string chater, int leveluplimit, string does, RoleType roleType, EquipType equipType, InfoType infoType, Quality quality, int maxcoldtime)
        {
            TmSkill souler = new TmSkill();

            souler.Name        = name;
            souler.Id          = id;
            souler.Icon        = icon;
            souler.AvatarName  = avatarname;
            souler.Chater      = chater;
            souler.Does        = does;
            souler.RoleType    = roleType;
            souler.EquipType   = equipType;
            souler.InfoType    = infoType;
            souler.Quality     = quality;
            souler.MaxColdTime = maxcoldtime;
            return(souler);
        }