public override void LoadContent() { ContentManager Content = Game.game.Content; screen = Content.Load<Texture2D>(@"BlackScreen"); font = Content.Load<SpriteFont>(@"MenuFontLarge"); PlayGame = new TextButton(font, "Play Game", Color.White, Color.Green, 245, 230, 326, 67); PlayGame.MouseEvent = Play; QuitGame = new TextButton(font, "Exit", Color.White, Color.Green, 330, 327, 124, 68); QuitGame.MouseEvent = Exit; }
public override void LoadContent() { ContentManager Content = Game.game.Content; screen = Content.Load<Texture2D>(@"BlackScreen"); font = Content.Load<SpriteFont>(@"MenuFontLarge"); SinglePlayer = new TextButton(font, "Single Player", Color.White, Color.Green, 65, 250, (int)font.MeasureString("Single Player").X + 1, 67); SinglePlayer.MouseEvent = Play; MultiPlayer = new TextButton(font, "Online Play", Color.White, Color.Green, 65, 330, (int)font.MeasureString("Online Play").X + 1, 68); MultiPlayer.MouseEvent = Online; QuitGame = new TextButton(font, "Exit", Color.White, Color.Green, 65, 410, (int)font.MeasureString("Exit").X + 1, 68); QuitGame.MouseEvent = Exit; }