public override TriangulationConstraint NewConstraint(TriangulationPoint a, TriangulationPoint b) { return(new DTSweepConstraint(a, b)); }
public AdvancingFrontNode LocateNode(TriangulationPoint point) { return(this.aFront.LocateNode(point)); }
public AdvancingFrontNode(TriangulationPoint point) { Point = point; Value = point.X; }