public static Fixture AttachEdge(TSVector2 start, TSVector2 end, Body body, object userData = null) { EdgeShape shape = new EdgeShape(start, end); return(body.CreateFixture(shape, userData)); }
public bool CompareTo(EdgeShape shape) { return(this.HasVertex0 == shape.HasVertex0 && this.HasVertex3 == shape.HasVertex3 && this.Vertex0 == shape.Vertex0 && this.Vertex1 == shape.Vertex1 && this.Vertex2 == shape.Vertex2 && this.Vertex3 == shape.Vertex3); }