public MultiplayerClient(TrueCraftUser user) { User = user; Client = new TcpClient(); PacketReader = new PacketReader(); PacketReader.RegisterCorePackets(); PacketHandlers = new PacketHandler[0x100]; Handlers.PacketHandlers.RegisterHandlers(this); World = new ReadOnlyWorld(); var repo = new BlockRepository(); repo.DiscoverBlockProviders(); World.World.BlockRepository = repo; World.World.ChunkProvider = new EmptyGenerator(); Physics = new PhysicsEngine(World, repo); SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536); connected = 0; cancel = new CancellationTokenSource(); }
public RemoteClient(IMultiplayerServer server, IPacketReader packetReader, PacketHandler[] packetHandlers, Socket connection) { LoadedChunks = new List<Coordinates2D>(); Server = server; Inventory = new InventoryWindow(server.CraftingRepository); InventoryWindow.WindowChange += HandleWindowChange; SelectedSlot = InventoryWindow.HotbarIndex; CurrentWindow = InventoryWindow; ItemStaging = ItemStack.EmptyStack; KnownEntities = new List<IEntity>(); Disconnected = false; EnableLogging = server.EnableClientLogging; NextWindowID = 1; Connection = connection; SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536); PacketReader = packetReader; PacketHandlers = packetHandlers; cancel = new CancellationTokenSource(); StartReceive(); }