public void InitializeOpenGL( ) { this.dcHandle = USER32.GetDC(this.wHandle); GDI32.PIXELFORMATDESCRIPTOR pfd = new GDI32.PIXELFORMATDESCRIPTOR( ); pfd.nSize = ( ushort )Marshal.SizeOf(pfd); pfd.nVersion = 1; pfd.dwFlags = (OPENGL32.PFD_DRAW_TO_WINDOW | OPENGL32.PFD_SUPPORT_OPENGL | OPENGL32.PFD_DOUBLEBUFFER); pfd.iPixelType = OPENGL32.PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.cStencilBits = 8; pfd.iLayerType = OPENGL32.PFD_MAIN_PLANE; int pixelFormat = GDI32.ChoosePixelFormat(this.dcHandle, pfd); GDI32.SetPixelFormat(this.dcHandle, pixelFormat, pfd); this.wglContext = OPENGL32.wglCreateContext(this.dcHandle); OPENGL32.wglMakeCurrent(this.dcHandle, this.wglContext); this.Initialize( ); }