private static void OnLoadingComplete(EventArgs args) { if (Player.ChampionName != "Illaoi") { return; } AbilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; Chat.Print("Trollaloi Loaded!", Color.CornflowerBlue); Chat.Print("Enjoy the game and DONT FEED!", Color.Red); IllaoiMenu.loadMenu(); Game.OnTick += GameOnTick; MyActivator.loadSpells(); Game.OnUpdate += OnGameUpdate; #region Skill Q = new Spell.Skillshot(SpellSlot.Q, 850, SkillShotType.Linear, 750, int.MaxValue, 100); W = new Spell.Active(SpellSlot.W); E = new Spell.Skillshot(SpellSlot.E, 950, SkillShotType.Linear, 250, 1900, 50); R = new Spell.Active(SpellSlot.R, 450); #endregion Gapcloser.OnGapcloser += AntiGapCloser; Drawing.OnDraw += GameOnDraw; }