public BonusScoringRoundMasterViewModel() { CurrentBonusRoundIndex = 0; CurrentScorecardViewModel = new BonusRoundScorecardViewModel(); NextScorecardCommand = new RelayCommand(OnNextScorecard, NextScorecardExists); PreviousScorecardCommand = new RelayCommand(OnPrevScorecard, PrevScorecardExists); CancelAndReturnCommand = new RelayCommand(OnCancel); SaveAndReturnCommand = new RelayCommand(OnSaveAndReturn); }
private void OnPrevScorecard() { CurrentScorecardViewModel.OnSaveChanges(); CurrentScorecardViewModel.NextScorerRequested -= HandleNextScorecardRequest; CurrentScorecardViewModel = new BonusRoundScorecardViewModel(); CurrentScorer = _gs.ActiveScorers[_gs.ActiveScorers.IndexOf(CurrentScorer) - 1]; CurrentScorecardViewModel.SetRoundAndScorer(new RoundScoringParams(_gs, CurrentBonusRoundIndex), CurrentScorer); CurrentScorecardViewModel.NextScorerRequested += HandleNextScorecardRequest; NextScorecardCommand.RaiseCanExecuteChanged(); PreviousScorecardCommand.RaiseCanExecuteChanged(); }