public Resources.Texture CreateTexture(string name, int width, int height, PixelFormat pixelFormat, PixelInternalFormat interalFormat, PixelType pixelType, byte[] data, bool mipmap) { var handle = RenderSystem.CreateTexture(width, height, data, pixelFormat, interalFormat, pixelType, mipmap, null); var texture = new Resources.Texture(name, ""); texture.Handle = handle; texture.Width = width; texture.Height = height; texture.PixelInternalFormat = interalFormat; texture.PixelFormat = pixelFormat; ResourceManager.Manage(texture); return texture; }
public void Init(Resources.Texture texture, Vector2 position, Vector2 size, Vector2 uvPosition, Vector2 uvSize, Vector4 color, bool alphaBlend, bool srgb) { Texture = texture; Position = position; Size = size; UvPositon = uvPosition; UvSize = uvSize; Color = color; AlphaBlend = alphaBlend; SRGB = srgb; }
public RenderTarget CreateRenderTarget(string name, Renderer.RenderTargets.Definition definition) { if (string.IsNullOrWhiteSpace(name)) throw new ArgumentNullException("name"); if (definition == null) throw new ArgumentNullException("definition"); int[] textureHandles; var renderTarget = new RenderTarget(definition.Width, definition.Height); renderTarget.Handle = RenderSystem.CreateRenderTarget(definition, out textureHandles, (handle, success, errors) => { renderTarget.IsReady = true; }); var textures = new Resources.Texture[textureHandles.Length]; for (var i = 0; i < textureHandles.Length; i++) { var texture = new Resources.Texture("_sys/render_targets/" + name + "_" + StringConverter.ToString(i), ""); texture.Handle = textureHandles[i]; texture.Width = definition.Width; texture.Height = definition.Height; ResourceManager.Manage(texture); textures[i] = texture; } renderTarget.Textures = textures; return renderTarget; }