예제 #1
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 public void SetSourceZone(Zone zone)
 {
     object[] objArray1 = new object[] { zone };
     base.method_8("SetSourceZone", objArray1);
 }
예제 #2
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 public void CreateLocalPosOnlyChangesFromTrigger(ZoneChangeList changeList, Triton.Game.Mapping.Entity triggerEntity, Zone sourceZone, int sourcePos, int destinationPos)
 {
     object[] objArray1 = new object[] { changeList, triggerEntity, sourceZone, sourcePos, destinationPos };
     base.method_8("CreateLocalPosOnlyChangesFromTrigger", objArray1);
 }
예제 #3
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 public void SetDestinationZone(Zone zone)
 {
     object[] objArray1 = new object[] { zone };
     base.method_8("SetDestinationZone", objArray1);
 }
예제 #4
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 public TempZone BuildTempZone(Zone zone)
 {
     object[] objArray1 = new object[] { zone };
     return(base.method_14 <TempZone>("BuildTempZone", objArray1));
 }
예제 #5
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 public void CreateLocalChangesFromTrigger(ZoneChangeList changeList, Triton.Game.Mapping.Entity triggerEntity, Zone sourceZone, TAG_ZONE sourceZoneTag, int sourcePos, Zone destinationZone, TAG_ZONE destinationZoneTag, int destinationPos)
 {
     object[] objArray1 = new object[] { changeList, triggerEntity, sourceZone, sourceZoneTag, sourcePos, destinationZone, destinationZoneTag, destinationPos };
     base.method_9("CreateLocalChangesFromTrigger", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
예제 #6
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 public int PredictZonePosition(Zone zone, int pos)
 {
     object[] objArray1 = new object[] { zone, pos };
     return(base.method_11 <int>("PredictZonePosition", objArray1));
 }
예제 #7
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 public ZoneChangeList AddPredictedLocalZoneChange(Card triggerCard, Zone destinationZone, int destinationPos, int predictedPos)
 {
     object[] objArray1 = new object[] { triggerCard, destinationZone, destinationPos, predictedPos };
     return(base.method_14 <ZoneChangeList>("AddPredictedLocalZoneChange", objArray1));
 }
예제 #8
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 public bool IsZoneInLocalHistory(Zone zone)
 {
     object[] objArray1 = new object[] { zone };
     return(base.method_11 <bool>("IsZoneInLocalHistory", objArray1));
 }
예제 #9
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 public ZoneChangeList AddLocalZoneChange(Card triggerCard, Zone destinationZone, int destinationPos)
 {
     object[] objArray1 = new object[] { triggerCard, destinationZone, destinationPos };
     return(base.method_15 <ZoneChangeList>("AddLocalZoneChange", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1));
 }
예제 #10
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 public bool HasLocalChangeExitingZone(Triton.Game.Mapping.Entity entity, Zone zone)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.Class };
     object[]          objArray1  = new object[] { entity, zone };
     return(base.method_10 <bool>("HasLocalChangeExitingZone", enumArray1, objArray1));
 }