public void CopyTo(MailServerSetting setting)
 {
     TrinitySetting.CopyTo(this, setting);
 }
 public MailServerSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
예제 #3
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 public WorldObjectSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public void Reset()
 {
     TrinitySetting.Reset(this);
 }
예제 #5
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 public AdvancedSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
예제 #6
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 public void CopyTo(WorldObjectSetting setting)
 {
     TrinitySetting.CopyTo(this, setting);
 }
예제 #7
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 public KanaisCubeSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
예제 #8
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 public void CopyTo(AdvancedSetting setting)
 {
     TrinitySetting.CopyTo(this, setting);
 }
예제 #9
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 public void CopyTo(KanaisCubeSetting setting)
 {
     TrinitySetting.CopyTo(this, setting);
 }
예제 #10
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 public NotificationSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
예제 #11
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 public void CopyTo(NotificationSetting setting)
 {
     TrinitySetting.CopyTo(this, setting);
 }
예제 #12
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 public GamblingSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
예제 #13
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 public void CopyTo(GamblingSetting setting)
 {
     TrinitySetting.CopyTo(this, setting);
 }