private async Task <bool> TurningInTheActQuest()
 {
     if (!await _completeActBountiesCoroutine.GetCoroutine())
     {
         return(false);
     }
     if (BountyHelpers.IsActTurninCompleted(Act))
     {
         State = States.Completed;
     }
     else
     {
         _completeActBountiesCoroutine = new CompleteActBountiesCoroutine(Act);
     }
     return(false);
 }
 public ActBountiesCoroutine(Act act)
 {
     Act = act;
     _completeActBountiesCoroutine = new CompleteActBountiesCoroutine(act);
     _bountyCoroutines             = BountyCoroutineFactory.GetActBounties(act);
 }