예제 #1
0
 void Start()
 {
     //For WebGL games, use WebGLBroker.cs and javascript execution on the client to communicate with your game.
     pubnub = new Pubnub(PUBLISH_KEY, SUBSCRIBE_KEY);
     Subscribe(PUBSUB_CHANNEL);
     ConnectionStrategy.Ready();
 }
 void Update()
 {
     if (!CheckedIn && SubscriptionsComplete)
     {
         ConnectionStrategy.Ready();
         CheckedIn = true;
     }
 }