public static bool IsNextLevelUnlocked() { string nextLevelName = LevelUtility.GetNextLevelName(); if (nextLevelName != "No More Levels") { return(SaveManager.CheckIfLevelIsUnlocked(nextLevelName)); } return(false); }
public static bool IsLevelUnlocked(string levelName) { return(SaveManager.CheckIfLevelIsUnlocked(levelName)); }