public static void CollectInput(Farm farm) { Console.WriteLine("1. Seed Harvester"); Console.WriteLine("2. Meat Processor"); Console.WriteLine("3. Egg Gatherer"); Console.WriteLine("4. Composter"); Console.WriteLine("5. Feather Harvester"); Console.WriteLine(); Console.WriteLine("Choose equipment to use."); Console.Write("> "); string choice = Console.ReadLine(); try { switch (Int32.Parse(choice)) { case 1: ChooseSeedHarvester.CollectInput(farm, new SeedHarvester()); break; // case 2: // ChooseMeatHarvester.CollectInput(farm, new MeatProcessor()); // break; case 3: ChooseEggHarvester.CollectInput(farm, new EggHarvester()); break; case 4: ChooseComposter.CollectInput(farm, new Composter()); break; case 5: ChooseFeatherHarvester.CollectInput(farm, new FeatherHarvester()); break; default: break; } } catch (FormatException ex) { Console.WriteLine(ex); } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Seed Harvester"); Console.WriteLine("2. Meat Processor"); Console.WriteLine("3. Egg Gatherer"); Console.WriteLine("4. Composter"); Console.WriteLine("5. Feather Harvester"); Console.WriteLine(); Console.WriteLine("Choose equipment to use."); Console.Write("> "); string choice = Console.ReadLine(); switch (Int32.Parse(choice)) { case 1: ChooseSeedHarvester.CollectInput(farm); break; case 2: ChooseMeatProcessor.CollectInput(farm); break; case 3: ChooseEggGatherer.CollectInput(farm); break; case 4: ChooseComposter.CollectInput(farm); break; case 5: ChooseFeatherHarvester.CollectInput(farm); break; default: Console.WriteLine(); Console.WriteLine("Invalid input! Press any key to return home"); Console.ReadLine(); break; } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Meat processor"); Console.WriteLine("2. Egg gatherer"); Console.WriteLine("3. Feather harvester"); Console.WriteLine("4. Composter"); Console.WriteLine("5. Seed harvester"); Console.WriteLine(); Console.WriteLine("Choose equipment to use"); Console.Write("> "); string input = Console.ReadLine(); switch (Int32.Parse(input)) { case 1: ChooseMeatProcessor.CollectInput(farm); break; case 2: // ChooseEggGatherer.CollectInput(farm); break; case 3: ChooseFeatherHarvester.CollectInput(farm); break; case 4: ChooseComposter.CollectInput(farm); break; case 5: // ChooseSeedHarvester.CollectInput(farm); break; default: break; } }