void InputUpdate() { if (KeyboardManager.ButtonPressUp(Microsoft.Xna.Framework.Input.Keys.Space) || KeyboardManager.ButtonPressUp(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (phase == 1) { Scheduler.Execute(Scripts.cancelSplashScreen); } else if (phase == 2) { EventManager.PlaySoundEffect("boxring"); ShowTeamSelect(); } // Receiving input, so let's go to the next phase! } }
public override void Update(GameTime gameTime) { time += (float)gameTime.ElapsedGameTime.TotalSeconds; if (time > timeBeforeEscapable) { // Check for input to go back to the main menu if (KeyboardManager.ButtonPressUp(Microsoft.Xna.Framework.Input.Keys.Space) || KeyboardManager.ButtonPressUp(Microsoft.Xna.Framework.Input.Keys.Enter)) { TreasureTown.SetScene(new MenuScene()); } } if (time > timeBeforeMainMenu) { TreasureTown.SetScene(new MenuScene()); } }