/// <summary> /// Create a new userrole object. /// </summary> /// <param name="userRoleId">Initial value of the UserRoleId property.</param> /// <param name="roleId">Initial value of the RoleId property.</param> /// <param name="userId">Initial value of the UserId property.</param> public static userrole Createuserrole(global::System.Int64 userRoleId, global::System.Int64 roleId, global::System.Int64 userId) { userrole userrole = new userrole(); userrole.UserRoleId = userRoleId; userrole.RoleId = roleId; userrole.UserId = userId; return(userrole); }
/// <summary> /// Deprecated Method for adding a new object to the userroles EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTouserroles(userrole userrole) { base.AddObject("userroles", userrole); }
/// <summary> /// Create a new userrole object. /// </summary> /// <param name="userRoleId">Initial value of the UserRoleId property.</param> /// <param name="roleId">Initial value of the RoleId property.</param> /// <param name="userId">Initial value of the UserId property.</param> public static userrole Createuserrole(global::System.Int64 userRoleId, global::System.Int64 roleId, global::System.Int64 userId) { userrole userrole = new userrole(); userrole.UserRoleId = userRoleId; userrole.RoleId = roleId; userrole.UserId = userId; return userrole; }
/// <summary> /// Method that saves new UserRole data into the 'userroles' table. /// </summary> /// <param name="newUserRole"></param> public void SaveUserRole(userrole newUserRole) { using (var context = new TreasureHuntEntities()) { context.userroles.AddObject(newUserRole); context.SaveChanges(); context.ObjectStateManager.ChangeObjectState(newUserRole, System.Data.EntityState.Added); } }