public GameObject(Position position, float width, float height, OpenTKColor color, bool isVisiable, bool collider) { this.position = position; Width = width; Height = height; this.color = color; IsVisiable = isVisiable; Collider = collider; }
public Player(Position position, float width, float height, int id) : base(position, width / playerScale, height / playerScale, new OpenTKColor(1.0f, 0.0f, 0.0f), true, false) { Id = id; position.X += (this.Width / playerScale); // * (playerScale + 2); // if playerScale == 3 position.Y -= (this.Height / playerScale); viewBlockIndentX = Width / viewBlockScale; viewBlockIndentY = Height / viewBlockScale; AbilitiesCount = 2; if (id == 9) { color = new OpenTKColor(0.0f, 0.0f, 1.0f); } }