public void ShowInputFadeDialogBox() { Input_Fade inputDialog = new Input_Fade(); if (inputDialog.ShowDialog() == true) { string fadeTime = inputDialog.Channel; int fadeTimeInt = 0; int.TryParse(fadeTime, out fadeTimeInt); SettingsSingleton.Instance.genSettings.FadeChat = (fadeTimeInt > 0); SettingsSingleton.Instance.genSettings.FadeTime = fadeTime; } }
public void ShowInputFadeDialogBox() { Input_Fade inputDialog = new Input_Fade(); if (inputDialog.ShowDialog() == true) { string fadeTime = inputDialog.Channel; int fadeTimeInt = 0; int.TryParse(fadeTime, out fadeTimeInt); // 0 (or less) to disable fade with "false" if (fadeTimeInt <= 0) { fadeTime = "false"; } this.fade = fadeTime; AppSettings.Default.fade = fade; AppSettings.Default.Save(); AppSettings.Default.Reload(); } }