상속: TextureSet
        public static NetInfo SetAllSegmentsTexture(this NetInfo info, TextureSet newTextures, LODTextureSet newLODTextures = null)
        {
            foreach (var segment in info.m_segments)
            {
                segment.SetTextures(newTextures, newLODTextures);
            }

            return info;
        }
        public static NetInfo SetAllNodesTexture(this NetInfo info, TextureSet newTextures, LODTextureSet newLODTextures = null)
        {
            foreach (var node in info.m_nodes)
            {
                node.SetTextures(newTextures, newLODTextures);
            }

            return info;
        }
        public static NetInfo.Segment SetTextures(this NetInfo.Segment segment, TextureSet newTextures, LODTextureSet newLODTextures = null)
        {
            if (newTextures != null)
            {
                if (segment.m_material != null)
                {
                    segment.m_material = newTextures.CreateRoadMaterial(segment.m_material);
                }
            }

            if (newLODTextures != null)
            {
                if (segment.m_lodMaterial != null)
                {
                    segment.m_lodMaterial = newLODTextures.CreateRoadMaterial(segment.m_lodMaterial);
                }
            }

            return segment;
        }
        public static NetInfo.Node SetTextures(this NetInfo.Node node, TextureSet newTextures, LODTextureSet newLODTextures = null)
        {
            if (newTextures != null)
            {
                if (node.m_material != null)
                {
                    node.m_material = newTextures.CreateRoadMaterial(node.m_material);
                }
            }

            if (newLODTextures != null)
            {
                if (node.m_lodMaterial != null)
                {
                    node.m_lodMaterial = newLODTextures.CreateRoadMaterial(node.m_lodMaterial);
                }
            }

            return node;
        }