public void Load() { short entityIndex = 0; foreach (var element in _elements) { var entity = new EntityConfigurationLoader(_process).Read(element, entityIndex); GuardAgainstFieldOverlap(entity); _process.Entities.Add(entity); if (_process.MasterEntity == null) _process.MasterEntity = entity; entityIndex++; } }
public void Load() { short entityIndex = 0; foreach (var element in _elements) { var entity = new EntityConfigurationLoader(_process).Read(element, entityIndex); GuardAgainstFieldOverlap(entity); _process.Entities.Add(entity); if (_process.MasterEntity == null) { _process.MasterEntity = entity; } entityIndex++; } }